Criterion está desenvolvendo a versão NFSMW do Vita, e em entrevista eles disseram que o conteúdo será o mesmo (tirando o multi limitado para 4 jogadores), e que algumas coisas na parte gráfica estão sendo cortadas porque "o Vita não é tão poderoso como fomos levados a acreditar."
Criterion's plan was to develop the PlayStation Vita version of Need for Speed: Most Wanted in-house and make it nearly identical to the console version of the EA racer.
And with few exceptions, that appears to be what the developers have done.
"Everything is the same," said executive producer Matt Webster. "It's the same size, open world, has the same cars, same features. That's why we wanted to make this version internally."
While the game's frame rate is floating at just under 30 frames a second, the same as the console version, Webster is sure they'll nail the rate and eliminate any slow down issues before the game hits.
The two major differences on the Vita are the 4-person mulitplayer cap, and the game's graphics, which required some "shortcuts" to land at the frame rate they were shooting for, Webster said.
"The Vita isn't quite as powerful as we were led to believe, but you only get to know that when you get down and dirty with it," he said.
Fonte: http://www.theverge.com/gaming/2012/8/16/3246679/need-for-speed-most-wanted-on-vita-is-a-30-fps-wonder
Criterion's plan was to develop the PlayStation Vita version of Need for Speed: Most Wanted in-house and make it nearly identical to the console version of the EA racer.
And with few exceptions, that appears to be what the developers have done.
"Everything is the same," said executive producer Matt Webster. "It's the same size, open world, has the same cars, same features. That's why we wanted to make this version internally."
While the game's frame rate is floating at just under 30 frames a second, the same as the console version, Webster is sure they'll nail the rate and eliminate any slow down issues before the game hits.
The two major differences on the Vita are the 4-person mulitplayer cap, and the game's graphics, which required some "shortcuts" to land at the frame rate they were shooting for, Webster said.
"The Vita isn't quite as powerful as we were led to believe, but you only get to know that when you get down and dirty with it," he said.
Fonte: http://www.theverge.com/gaming/2012/8/16/3246679/need-for-speed-most-wanted-on-vita-is-a-30-fps-wonder
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© 2012 Peurix Hilton. All Rights Reserved.
© 2012 Peurix Hilton. All Rights Reserved.
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