http://www.nintendolife.com/news/2014/05/exclusive_lost_wii_game_sadness_to_be_revived_as_wii_u_exclusive
- Texto (Em inglês):
"
Like any console generation, the Wii era had its share of development sagas — projects that were confirmed, teased, ignored and eventually faded to cancellation. Keen Nintendo fans of the early Wii era may, then, remember the trials and tribulations of Sadness. It was the work of Polish developer Nibris and excited gamers through its concept alone.
Pegged as an exclusive for Nintendo's console, it was to use the Wii Remote and Nunchuk in innovative ways to control the character's hands. It captured attention, also, for a promised black and white aesthetic and visuals — utilising the Gamebryo game development platform from Emergent Technologies — along with a horror approach to storytelling. Set before World War One, the limited pitch information stated that players would have to face their fears while avoiding the nightmares of the lead character, with eight endings promised. A black and white psychological horror game utilising the Wii controllers? It's little surprise that fans were keen.
As well as a few screens leaked — pictured below — there was also a live action concept trailer to set the scene.
https://www.youtube.com/watch?v=tJ7-LGVbMsA
When assessing the whole saga today, it was a messy affair. The title's development and publication passed through multiple hands, was teased on more than one occasion, while screens that did emerge did so through leaks and mis-communication. Much was written and debated over a game that, in reality, barely existed in a tangible form — we know it was real, was in development, but that it faded and died when the Nibris closed its doors, all rumours of a pick-up by another studio falling flat.
Now, however it is coming back. We can exclusively reveal that independent developers HullBreach Studios — working on HullBreach: Uncloaked for the Wii U eShop — and Cthulhi Games — developing Ex Oblivione for Wii U — are teaming up to collaborate on Sadness as a Wii U exclusive. The project will be discussed and details revealed as 2014 progresses, and it's targeting a 2016 release.
We caught up with HullBreach Studios' Randy Freer and Jeremy Kleve of Cthulhi Games with regards to this reveal and to get some early details.
Sadness seria um jogo de terror lançado para o Wii que acabou sendo cancelado, teve trailer e tudo mais, prometia uma jogabilidade inovadora com o Wii Remote+Nunchuk e gráficos em preto e branco.
"Pegged as an exclusive for Nintendo's console, it was to use the Wii Remote and Nunchuk in innovative ways to control the character's hands. It captured attention, also, for a promised black and white aesthetic and visuals"
O jogo se encaixaria no gênero "Terror psicológico", Os jogadores enfrentariam os medos e pesadelos do personagem principal (me lembrou um pouco de Fatal Frame 3)
"Set before World War One, the limited pitch information stated that players would have to face their fears while avoiding the nightmares of the lead character, with eight endings promised."
O jogo pode retornar à vida no Wii U, com desenvolvedores de outros jogos se unindo para colaborar com projeto, e lançar o game como um exclusivo do Wii U. O projeto está sendo discutido e o jogo pode ser lançado em 2016.
"Now, however it is coming back. We can exclusively reveal that independent developers HullBreach Studios — working on HullBreach: Uncloaked for the Wii U eShop — and Cthulhi Games — developing Ex Oblivione for Wii U — are teaming up to collaborate on Sadness as a Wii U exclusive. The project will be discussed and details revealed as 2014 progresses, and it's targeting a 2016 release.
We caught up with HullBreach Studios' Randy Freer and Jeremy Kleve of Cthulhi Games with regards to this reveal and to get some early details."
Se alguém quiser traduzir a notícia eu posto aqui com os créditos
Trailer do jogo que sairia para o Wii:
Ouve uma entrevista com Randy Freer e Jeremy Kleve, da HullBreach Studios acerca do projeto:
- Clique para ler a entrevista:
Nintendo Life: First up, can you give us an initial confirmation and a brief history of your role with Sadness in its past form?
Randy Freer: We're here today to tell you that our two studios — HullBreach Studios and Cthulhi Games — are working together on bringing back the Sadness IP. Your readers are probably looking at their screens in disbelief. Quite understandable! I think we should let them blink a couple more times and let this sink in!
For anybody in your audience who isn't familiar with us or who I am, surprise! I'm the IGN user Twiilight_Prince, who years ago (before starting HullBreach Studios with my brothers Daniel and Robert Gump) released the only three 100% real screenshots of Sadness thanks to Piotr Bielatowicz. I fought trolls for years, proving the game existed across the internet, while nIBRIS regrettably struggled in development with their Gamebryo programmers at Frontline and their graphics partner Digital Amigos, up until Sadness officially went vapor in 2010. Jeremy Kleve and myself have basically been unofficially involved in Sadness across the last 6 years in the background. I have to admit all those years of excitement is probably the foremost reason for me getting more involved in the video game industry today, without a doubt!
So, what are the target platforms?
Randy Freer: This is going to be a Nintendo Wii U exclusive, of course!
Jeremy Kleve: nIBRIS targeted Nintendo exclusively for all of their projects (Raid Over The River, Children of the Night and Sadness) and it just wouldn't do them justice if we made a drastic shift onto another platform holder.
Nightmarish monsters were a key part of the design (Wii screen)
Will it be utilizing the same core plot as the original?
Randy Freer: We really liked the Slavic Mythological concept represented in the original concept. The properties of fear that it would have imposed on players, using psychological methods rather than through mere violent mechanics. It will surely be a challenge to live up these expectations. We hope to include the iconic Sadness characters Maria Lengyel and her troubled son Alex into this new title as the child begins to suffer narcolepsy, nyctophobia and paranoid schizophrenia.
Jeremy Kleve: Without a doubt, the original concept is a huge inspiration to us. We will be sticking to the original idea pretty closely, but don't be surprised if there are some changes here and there in terms of characters, mechanics, and setting. Visually, the new Sadness will retain the Gothic noir scheme with a few exceptions.
Will any of the original source code be included, or is it ground-up development?
Randy Freer: The original Sadness was running on Gamebryo from Gamebase USA, which actually was one of the first companies to pledge support for Wii U with their own engine this gen. However, this new title will most likely make use of the Unity engine.
Jeremy Kleve: Since this is our own realization of the game, it would not feel right if we did not start from scratch. Besides, we are introducing new elements that were never intended in the original brief, including RPG and puzzle-based mechanics.
Randy Freer: Not to mention the shift to 2D.
Jeremy Kleve: Yup, that's the plan thus far.
So this a formal collaboration between Cthulhi and HullBreach?
Randy Freer: Most definitely! We will be closely working together from our respective studios side by side as equal partners on Sadness.
The black & white aesthetic promised much (Wii screen)
We are confirming both of your studios are actively working to bring this back? Forgive the scepticism, but this is a project that's had many false dawns.
Jeremy Kleve: Yes, without a doubt.
Randy Freer: There are a few gameplay concepts we are working hard to hammer out quickly on the new project, once we have those nailed down, we can then accurately complete our concept submission forms Nintendo requires before development, and at that point we will acquire a product code (WUP) officially verifying the game for development. This won't become the fiasco everybody remembers from years before!
Jeremy Kleve: Looking ahead, as we move forward, one thing is for sure: you can expect Sadness-related revelations at Indie Sanctum 2014 this October!
Randy Freer: Indeed! We will probably update the public on our adventure to bring the IP back to life on Nintendo Wii U via our Twitter now that the cat's out of the bag! So please feel free to scream your Sadness support there as the world watches!
Jeremy Kleve: Don't forget to stay tuned here at Nintendo Life for future follow ups too!
Randy Freer: Thank you for your support!
-
O que acharam?
Eu adoro jogos de terror e curti a temática deste
Só não gostei dessa parte aqui que o jogo pode virar 2D:
Jeremy Kleve: Since this is our own realization of the game, it would not feel right if we did not start from scratch. Besides, we are introducing new elements that were never intended in the original brief, including RPG and puzzle-based mechanics.
Randy Freer: Not to mention the shift to 2D.
Podiam manter em 3D com a ideia original pois parece um jogo bem inovador, um terror psicológico que não apela para o shooter como a maioria dos jogos que se dizem terror hoje em dia e mostra que ainda sobram muitas ideais legais para o Wii Remote.
Com ZombiU lançado, Fatal Frame V que pode estar chegando ai, e rumores que Shadow of Eternals seria a continuação de Eternal Darkness, já pensou o Wii U virar um prato cheio para os fãs desse gênero que decaiu tanto na geração passada?
I Want to Believe *-*
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