por Ay'Kie Seg 14 Jun 2010, 02:49
LOS ANGELES — There's a growing movement in video games — motion control. And Microsoft's latest twist: Its new system for the Xbox 360, dubbed Kinect and being unveiled this week, requires no controller at all.
Nintendo
started the wave with simplified, wireless, movement-sensing Wii
controllers in late 2006. Since then, consumers have bought more than
28 million Wiis. (In comparison, sales of Xbox 360 and PlayStation 3
are about 20 million and 12.3 million, respectively.)
MORE: Electronic Expo themes
GAME HUNTERS: Our team will be at E3 all week; follow all the news in our blog
At the Electronic Entertainment Expo game convention beginning today, both Sony and Microsoft will reveal new details about their motion control systems, due later this year.
Microsoft got a head start Sunday night by incorporating its game system and footage from new titles into a performance by Cirque Du Soleil at the University of Southern California.
The performance troupe, which spent four months developing "a
customized experience," took its inspiration for the event from Kinect,
the official name of what had been known as Project Natal under
development.
The 4-year-old Xbox 360 has long seemed targeted at hard-core gamers, with a controller that could be intimidating.
"For lots of people, that controller is a
barrier," says creative director Kudo Tsunoda. "We set out to make a
new control paradigm where anybody can get in and play, without having
to read the instructions or learn a complicated set of controls."
Kinect's built-in camera and microphone (due
later this year, no price set) uses facial and voice recognition to let
you, for instance, log onto Xbox Live, start games and pause movies.
And a new menu lets you choose games or services such as Netflix
by simply reaching out and pointing toward the screen selection. Video
chat lets Xbox 360 homes connect; the smart camera widens when another
person enters the room.
Microsoft's Marc Whitten credits Nintendo with
setting things in motion: "They have done some amazing things and
brought new people to the category. This is fundamentally different.
It's (about) my body being the controller (and) being able to
communicate with just my voice to the system."
Among games in the works:
•Kinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.
•Joyride, a racing game,
lets players use their hands to hold an imaginary steering wheel — pull
your hands toward you and push back out for an acceleration boost — and
their bodies to execute jumps and tricks.
•Kinect Sports has six
activities including boxing, bowling, beach volleyball, track and
field, soccer and table tennis. To serve a volleyball, you mimic the
real motion; in soccer, you can kick the ball or do a header.
•Kinect Adventures includes
a river-raft time trial and obstacle course, playable by up to four
players. On the raft, playing as a duo, you and a partner must lean one
way or another to steer. Jumping helps the raft reach special areas for
extra points.
•Dance Central, in development by MTV Games, brings a So You Think You Can Dance experience home.
•Star Wars characters and iconic Disney favorites will be featured in separate new games being developed at Microsoft in conjunction with LucasArts and Disney.
"This is (Microsoft's) attempt to leapfrog the Wii and broaden the appeal of the Xbox," says Geoff Keighley of Spike's GameTrailers. "The questions are, 'Does the controller-free environment make (the Xbox 360) more accessible?' and 'Is it fun?' "
http://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm
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